Episode One Enhanced Edition (v 3.0) is Live, and Here’s the Changelog

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Hail beloved Illyrians! We labored long and hard and [finally] the latest version is now live on Google Play. If you own the game already you should see the update available soon. Want to know what’s different?

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Tales of Illyria Now Includes [Native] Multi-Language Support

The latest update to Tales of Illyria introduced native language packs for the game. The translations are not spot on, which means it’s possible there are be context issues, but the good news is that now you can enjoy the finely crafted events and story in your language of choice.

Tales of Illyria Language Packs

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Beat the Game… Now What?

So you have beaten the game, which in turn means that you have invested 20-30 hours into it. What do you do now?

If you still want your Tales of Illyria fix and don’t want to wait for the sequel, we recommend starting another play-through! There are so many unique events and encounters in the game that it’s likely you missed a few during your first run. Better yet, our talented writers are continuously adding content to the game and tweaking existing content for the better. Our most recent addition was a series of high level events (8+) that introduced a whole new quest-line for players to complete.

Try making different choices on your next play-through. Take Kassel to a brothel or two, make a bad choice and keep him happy. Turn Elric evil by pillaging, stealing, or murdering when you have the opportunity. Sure, that sounds a bit gruesome, but the team worked tirelessly to offer various paths for these events. We want our players to experience all that the game has to offer!

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There are lots of hidden [and not so hidden] goodies in the game too. We’re not giving away any secrets here though, sorry! You’ll have to play the game for yourself.

If you had an experience in the game that you’d like to share with the community you can always leave a comment here on one of our posts, or you can pay a visit to the official forum! We also welcome suggestions from our players, and we’d love to hear what you think of the game!

Did you encounter any events that you didn’t like? Did you find it more difficult to play as an “evil Elric” instead of a noble one? Do you think we should have added more trolls to fight?

Feel free to share!

Calling All Noobs: What is Tales of Illyria?

Obviously, not everyone that comes across this site has had a chance to play Tales of Illyria. While the site does a great job at describing the mechanics and gameplay this is a great time as any to get you acquainted with the game.

What is Tales of Illyria?

Tales of Illyria is a unique party-based RPG that simulates the experience of a traditional pen and paper role playing game. What sets TOI apart from other games, is the unique gameplay and turn based mechanics. One of our main sources of inspiration when we designed the game was Oregon Trail. Like Oregon Trail, you are on an epic journey, and you must manage all aspects of your party, right down to the supplies you carry.

TOI Screenshot 6

Your party is subject to all the dangers of pre-modern era travel. The weather, disease, access to food and water, and bandits provide a constant threat to your party and mission. As the party travels, seasons change and so does the world around you.

How Do You Play the Game?

The honest truth is that this is a video game, not a novel or a movie. That means, at some point you need to play it in order to experience the content. Many will wonder how you interact with this game, especially since there is so much text-based content.

It plays like this: You travel between locations on a world map, which includes moving from large cities, to towns all over the countryside. While traveling between locations you are taken to the trail based gameplay. While on the trail, you have a chance to encounter random or story driven events (provided you are in the right area). The events are the driving force in the game. You may encounter enemies, sub-quests, or even player character backstories.

TOI Screenshot 8

Throughout everything, you must manage your supplies and party health. Food and water are absolutely essential to your survival in the game. Without the proper supplies your party slowly dwindles away, just like what would happen in the real world.

There’s a lot more to the game than what’s been described here, but we don’t want to spoil the fun for you.

What is the Most Prominent Feature?

The story has been crafted by a skilled team of writers and includes more than 275,000 words. If you do the math, that’s over four complete novels worth of content. It’s no secret that there’s a lot of reading involved when it comes to playing this game, but the team is proud of that.

Tales of Illyria certainly won’t be ideal for everyone, but we’d encourage you to at least give it a try. It is a labor of love, and the team has worked tirelessly on fleshing out the world and the game.

We will continue to do so long into the future, and that includes any potential sequels. We hope you enjoy the game as much as we enjoyed developing it.

Help Us Shape the Future [of Illyria]

As the team continues to develop the sequel, we are also continuously revamping the first game. Over time, we’ve added new events, gameplay mechanics, UI enhancements and lots more. If you have been following the first game and watching the update and patch notes on Google Play, you probably know that already.

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Our development team does their absolute best to work with the community. Many have offered suggestions on Facebook, on Google Play and on the forums. In fact, without the help of many members in the official game forum, we wouldn’t be where we are today.

We would like to open up this post and allow you to do the same here.

Please feel free to share reflections on the first game. This is your chance to tell us all about those ideas you may have been mulling over. What would you like to see in the sequel? What did you have issues with the first time around? What did you like most, and would you love to see more of it?

Remember, constructive criticism is the most helpful because it allows us to better understand why you didn’t like something, or adversely why you loved it.

The Sequel is in Development

We have some interesting news to share with you today. Beside the fact that our team is going to be producing regular content for this site, we’d also like to officially announce that the sequel is in development.

Tales of Illyria on tablet

Due to that news, many of you will question whether or not we are going to continue to support the original game in the series- Tales of Illyria. The answer to that is a resounding yes. We will regularly offer updates to the game engine, mechanics and address any bugs or issues that may crop up. In addition, we will also be porting the original game to many different platforms. You can see the evidence of that in our recent announcement of the new MOGA controller support. Ouya compatibility is coming very soon!

We will also continue to add new events to the game over time, and any general changes to the game engine for the second title will be implemented in Tales of Illyria too. That is, if we make changes to the combat mechanics or gameplay it will happen across all of our titles. The engine was designed to be universal in that respect. Please don’t take this to mean we are leaving the original game in the dust, far from it! We are still enthusiastically adding to Tales of Illyria as necessary.

That being said, our very talented team of writers is currently focused on generating content for the sequel. Look out for another post in the coming days that describes the sequel in more detail.

For now, we’d like to thank you very much for your supporting our game and the team. Tales of Illyria has definitely been a success and it is because of fans like you that was possible.