Hey there, world! I’m Mike Hanson, the guy throwing together a lot of the lore you’ll experience when you play Tales of Illyria. The great people I work with and I are responsible for providing gameplay that is not only engaging but also cohesive. To that end, we study the heck out of source material to build what I call a “working world”. I want to provide a play experience that you not only interact with, but that seems like it could really exist, but let’s get on with it!
Hail Illyrians! Have you ever thought while traveling the countryside on horseback that it would be nice to encounter something truly unique? We’re talking about something of your own design? Well, now’s your chance!
While our development team is putting the finishing touches on the game, our writers have nothing better to do but twiddle their thumbs (actually, that’s not true we work them very hard).
The latest update to Tales of Illyria introduced native language packs for the game. The translations are not spot on, which means it’s possible there are be context issues, but the good news is that now you can enjoy the finely crafted events and story in your language of choice.