Going Beyond the Iron Wall – How Will the Sequel Be Different for Players?

Like anyone else you’re probably wondering what’s changed from Episode 1 to Episode 2. What new features have we added? What kind of events will you see? More importantly, what new flaws will crop up – it’s a natural thing to wonder.

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Beyond the Iron Wall Release Date – The Sequel Cometh!

Hail travelers! Bang your shields please! The sequel to Tales of Illyria, Beyond the Iron Wall will be launching Wednesday, February 26 on Google Play! To get everyone ready for the launch, we’re releasing an enhanced version of Episode 1 with some new content and engine updates! The new version of Episode 1 will launch this Wednesday (February 19, 2014).

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Heed the Call! Get Your Idea in Tales of Illyria: Beyond the Iron Wall!

Hail Illyrians! Have you ever thought while traveling the countryside on horseback that it would be nice to encounter something truly unique? We’re talking about something of your own design? Well, now’s your chance!

Tales of Illyria Beyond the Iron Wall

While our development team is putting the finishing touches on the game, our writers have nothing better to do but twiddle their thumbs (actually, that’s not true we work them very hard).

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Tales of Illyria: Behind the Iron Wall Development Update

We’ve announced via social networks over the last couple of weeks that the sequel to Tales of Illyria is coming soon, but that’s the extent of the information we’ve given. It’s high time we shared more about the development status with the community, wouldn’t you agree?

Behind the Iron wall

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Which In-Game Event is Your Favorite and Why?

Tales of Illyria is jam-packed with so many unique encounters, that during your play sessions you had to have experienced at least one or two events that stuck with you. In the interest of reveling in the massive amount of content that the game offers, please share with the team and community your favorite events!

Crippled Black Bird

Which events do you remember most? Why were they so special, and why do you like them? The team would love to hear your thoughts, especially since we’re currently working on the sequel. Who knows, maybe your opinion will even encourage us to deliver more events like it!

Were there any events you didn’t like? Which ones were the most difficult? Did you experience any that were a lot of fun?

Feel free to drop a line here or on one of our social profiles!

Beat the Game… Now What?

So you have beaten the game, which in turn means that you have invested 20-30 hours into it. What do you do now?

If you still want your Tales of Illyria fix and don’t want to wait for the sequel, we recommend starting another play-through! There are so many unique events and encounters in the game that it’s likely you missed a few during your first run. Better yet, our talented writers are continuously adding content to the game and tweaking existing content for the better. Our most recent addition was a series of high level events (8+) that introduced a whole new quest-line for players to complete.

Try making different choices on your next play-through. Take Kassel to a brothel or two, make a bad choice and keep him happy. Turn Elric evil by pillaging, stealing, or murdering when you have the opportunity. Sure, that sounds a bit gruesome, but the team worked tirelessly to offer various paths for these events. We want our players to experience all that the game has to offer!


There are lots of hidden [and not so hidden] goodies in the game too. We’re not giving away any secrets here though, sorry! You’ll have to play the game for yourself.

If you had an experience in the game that you’d like to share with the community you can always leave a comment here on one of our posts, or you can pay a visit to the official forum! We also welcome suggestions from our players, and we’d love to hear what you think of the game!

Did you encounter any events that you didn’t like? Did you find it more difficult to play as an “evil Elric” instead of a noble one? Do you think we should have added more trolls to fight?

Feel free to share!

Help Us Shape the Future [of Illyria]

As the team continues to develop the sequel, we are also continuously revamping the first game. Over time, we’ve added new events, gameplay mechanics, UI enhancements and lots more. If you have been following the first game and watching the update and patch notes on Google Play, you probably know that already.


Our development team does their absolute best to work with the community. Many have offered suggestions on Facebook, on Google Play and on the forums. In fact, without the help of many members in the official game forum, we wouldn’t be where we are today.

We would like to open up this post and allow you to do the same here.

Please feel free to share reflections on the first game. This is your chance to tell us all about those ideas you may have been mulling over. What would you like to see in the sequel? What did you have issues with the first time around? What did you like most, and would you love to see more of it?

Remember, constructive criticism is the most helpful because it allows us to better understand why you didn’t like something, or adversely why you loved it.

The Sequel is in Development

We have some interesting news to share with you today. Beside the fact that our team is going to be producing regular content for this site, we’d also like to officially announce that the sequel is in development.

Tales of Illyria on tablet

Due to that news, many of you will question whether or not we are going to continue to support the original game in the series- Tales of Illyria. The answer to that is a resounding yes. We will regularly offer updates to the game engine, mechanics and address any bugs or issues that may crop up. In addition, we will also be porting the original game to many different platforms. You can see the evidence of that in our recent announcement of the new MOGA controller support. Ouya compatibility is coming very soon!

We will also continue to add new events to the game over time, and any general changes to the game engine for the second title will be implemented in Tales of Illyria too. That is, if we make changes to the combat mechanics or gameplay it will happen across all of our titles. The engine was designed to be universal in that respect. Please don’t take this to mean we are leaving the original game in the dust, far from it! We are still enthusiastically adding to Tales of Illyria as necessary.

That being said, our very talented team of writers is currently focused on generating content for the sequel. Look out for another post in the coming days that describes the sequel in more detail.

For now, we’d like to thank you very much for your supporting our game and the team. Tales of Illyria has definitely been a success and it is because of fans like you that was possible.