Heed the Call! Get Your Idea in Tales of Illyria: Beyond the Iron Wall!

Hail Illyrians! Have you ever thought while traveling the countryside on horseback that it would be nice to encounter something truly unique? We’re talking about something of your own design? Well, now’s your chance!

Tales of Illyria Beyond the Iron Wall

While our development team is putting the finishing touches on the game, our writers have nothing better to do but twiddle their thumbs (actually, that’s not true we work them very hard).

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Which In-Game Event is Your Favorite and Why?

Tales of Illyria is jam-packed with so many unique encounters, that during your play sessions you had to have experienced at least one or two events that stuck with you. In the interest of reveling in the massive amount of content that the game offers, please share with the team and community your favorite events!

Crippled Black Bird

Which events do you remember most? Why were they so special, and why do you like them? The team would love to hear your thoughts, especially since we’re currently working on the sequel. Who knows, maybe your opinion will even encourage us to deliver more events like it!

Were there any events you didn’t like? Which ones were the most difficult? Did you experience any that were a lot of fun?

Feel free to drop a line here or on one of our social profiles!

Help Us Shape the Future [of Illyria]

As the team continues to develop the sequel, we are also continuously revamping the first game. Over time, we’ve added new events, gameplay mechanics, UI enhancements and lots more. If you have been following the first game and watching the update and patch notes on Google Play, you probably know that already.


Our development team does their absolute best to work with the community. Many have offered suggestions on Facebook, on Google Play and on the forums. In fact, without the help of many members in the official game forum, we wouldn’t be where we are today.

We would like to open up this post and allow you to do the same here.

Please feel free to share reflections on the first game. This is your chance to tell us all about those ideas you may have been mulling over. What would you like to see in the sequel? What did you have issues with the first time around? What did you like most, and would you love to see more of it?

Remember, constructive criticism is the most helpful because it allows us to better understand why you didn’t like something, or adversely why you loved it.