Episode One Enhanced Edition (v 3.0) is Live, and Here’s the Changelog


Hail beloved Illyrians! We labored long and hard and [finally] the latest version is now live on Google Play. If you own the game already you should see the update available soon. Want to know what’s different?

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Going Beyond the Iron Wall – How Will the Sequel Be Different for Players?

Like anyone else you’re probably wondering what’s changed from Episode 1 to Episode 2. What new features have we added? What kind of events will you see? More importantly, what new flaws will crop up – it’s a natural thing to wonder.

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Beyond the Iron Wall Release Date – The Sequel Cometh!

Hail travelers! Bang your shields please! The sequel to Tales of Illyria, Beyond the Iron Wall will be launching Wednesday, February 26 on Google Play! To get everyone ready for the launch, we’re releasing an enhanced version of Episode 1 with some new content and engine updates! The new version of Episode 1 will launch this Wednesday (February 19, 2014).

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Heed the Call! Get Your Idea in Tales of Illyria: Beyond the Iron Wall!

Hail Illyrians! Have you ever thought while traveling the countryside on horseback that it would be nice to encounter something truly unique? We’re talking about something of your own design? Well, now’s your chance!

Tales of Illyria Beyond the Iron Wall

While our development team is putting the finishing touches on the game, our writers have nothing better to do but twiddle their thumbs (actually, that’s not true we work them very hard).

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Tales of Illyria Now Includes [Native] Multi-Language Support

The latest update to Tales of Illyria introduced native language packs for the game. The translations are not spot on, which means it’s possible there are be context issues, but the good news is that now you can enjoy the finely crafted events and story in your language of choice.

Tales of Illyria Language Packs

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Which In-Game Event is Your Favorite and Why?

Tales of Illyria is jam-packed with so many unique encounters, that during your play sessions you had to have experienced at least one or two events that stuck with you. In the interest of reveling in the massive amount of content that the game offers, please share with the team and community your favorite events!

Crippled Black Bird

Which events do you remember most? Why were they so special, and why do you like them? The team would love to hear your thoughts, especially since we’re currently working on the sequel. Who knows, maybe your opinion will even encourage us to deliver more events like it!

Were there any events you didn’t like? Which ones were the most difficult? Did you experience any that were a lot of fun?

Feel free to drop a line here or on one of our social profiles!

Tales of Illyria Available on the GameStick at Launch

As you know, we previously announced that Tales of Illyria is available for the OUYA Android game console. We are also proud to announce that TOI will be playable on the GameStick when it launches later this month!

In case you’ve never heard of it (and if that’s so you’re probably living under a rock), the GameStick is an ultra-portable Android game console in the same vein as the OUYA. The GameStick is simply an HDMI stick about the size of a USB drive paired with a Bluetooth gamepad. For quick storage, the stick actually slides right into the back of the controller. Obviously, the entire setup allows you to display Android games, media and apps on a big screen TV through an HDMI port.


We’re still working hard to bring Tales of Illyria to other platforms, so please be patient with us. We do have plans to release TOI on iOS, PC and more. We’re also exploring the idea of implementing cloud saving support so that you can continue your playthrough across multiple devices.

As always, thank you for continuing to support our game and the team! Look out for the GameStick coming soon, it’s currently scheduled to launch on Oct 29, 2013.

Have You Read the Illyrian Codex Yet?

One of the team’s talented writers (Mike Hanson) put together a rather lengthy codex, which chronicles Illyrian lore and provides a more in-depth backstory for the game. Recently, we adapted the codex for online viewing and pushed it live here on the site. If you haven’t had the chance to check it out, you should go and do that.

You can read the Illyrian codex here.

Illyrian Codex Banner

Many of you are probably wondering why we would feature a post on the codex itself. It’s because the codex is a completely standalone project that was created to entertain our loyal fans. Just like the game is meant to be experienced, so is the codex. We believe that it adds to the game immensely, and many players have expressed the same opinion. The codex is actually available through the game, and can be viewed while the data files are being downloaded and installed.

It explains nearly everything about Illyria, including the climate, creatures and inhabitants, local culture and more. Ever wonder where the dreaded Anthra came from? Want to know what the Feylanorians generally eat for dinner? Want to know what the most resourceful city in Kourmar is? All of these answers can be found in the pages of the codex.

It includes over 35,000 words, and about 23 chapters of themed content. One could say we really did our homework before putting this game together. We’d encourage you to do the same!

Have you read the codex? What did you think? Do you feel it adds to the game? Please share your thoughts in the comments!

Beat the Game… Now What?

So you have beaten the game, which in turn means that you have invested 20-30 hours into it. What do you do now?

If you still want your Tales of Illyria fix and don’t want to wait for the sequel, we recommend starting another play-through! There are so many unique events and encounters in the game that it’s likely you missed a few during your first run. Better yet, our talented writers are continuously adding content to the game and tweaking existing content for the better. Our most recent addition was a series of high level events (8+) that introduced a whole new quest-line for players to complete.

Try making different choices on your next play-through. Take Kassel to a brothel or two, make a bad choice and keep him happy. Turn Elric evil by pillaging, stealing, or murdering when you have the opportunity. Sure, that sounds a bit gruesome, but the team worked tirelessly to offer various paths for these events. We want our players to experience all that the game has to offer!


There are lots of hidden [and not so hidden] goodies in the game too. We’re not giving away any secrets here though, sorry! You’ll have to play the game for yourself.

If you had an experience in the game that you’d like to share with the community you can always leave a comment here on one of our posts, or you can pay a visit to the official forum! We also welcome suggestions from our players, and we’d love to hear what you think of the game!

Did you encounter any events that you didn’t like? Did you find it more difficult to play as an “evil Elric” instead of a noble one? Do you think we should have added more trolls to fight?

Feel free to share!